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Role

User Experience

& User Interface Design

Client

Mirror - Case Study

Project Length

1 month 

Customer Base

International

THE BRIEF

During my course at Design Lab, students were provided with a brief for a fictitious retail company called Mirror. Mirror had a background as a longstanding clothing chain store, providing good quality low-cost clothing to the whole family since 1994. They have 400 stores in 32 countries. No e-commerce website and the same logo as when they first opened.

The obstacles for Mirror:

Losing customers to competitors with online stores

 

Options in physical stores are limited so customers buy elsewhere which results in their warehouses being full of stock that is difficult to shift

 

Outdated logo that could negatively impact brand image with younger customer base.

of online shoppers buy clothes in the UK (2022).

According to Cybercrew UK statistics 

Mirror receives none of those transactions/income. 

OBJECTIVES

Customer research into shopping habits & to define what customers want from online experience with Mirror

Design structure and style of responsive website based on customer insights 

Create and test a prototype made in Figma and conduct user testing to identify areas of optimisation

DISCOVER/RESEARCH

Goals of research:

Explore the main decision-making factors of the user when shopping online including what drives an individual to choose one online store over another to give our client a competitive edge on their responsive e-commerce site.

What's next? 

Defining the research objectives and talking to users to understand their shopping habits.

Research objectives:

1.  Examine the thought process before the user decides to go online to shop
2.  Analyse customer decisions once online
3. Understand how customers interact with features online
4. Document users most positive and negative online experiences

Screening Survey

Finding the right customers. A screening survey was issued to ensure we find frequent online shoppers of clothes. It would be less helpful to interview someone who was not comfortable buying online and only bought gardening equipment when they shop online. Below are the screening questions. I used an application called Typeform to create the survey and distributed it via a virtual link.

User Interviews

I performed User Interviews with participants that had passed screening, exploring why they shopped online, what features they used and if there where external factors that contributed to their choices.  

Remote Interviews: Selected a handful of participants to answer a few questions and observe them making a purchase from their favourite online store. Participants were required to share their screen so I could see how they navigated competitor websites.

Contextual Inquiry:  To explore users preference to shop online in a particular physical environment.

Patterns

I found several behaviour patterns that all of the participants seemed to share:

I usually go for outfits I've seen elsewhere and not on the online shop itself

I usually buy clothes when there's a special occasion

I usually use a browser, signing up to or in and out of an App is a lot of commitment.

I like buying on my fav website because it's so easy! It's just a few clicks and you're done! The item is on its way.

The quality of the clothes for the price was paramount to how I feel about their overall experience of the online shop

Personas

From my research I identified two Personas. The 'No fuss shopper' and 'The browser'.  'The browsers' whilst not developed into a persona were considered throughout the process with regards to the filter options. Below is the Persona Leanne, a ' No fuss shopper'. The Persona was important to ensure the solution remained User -Centered. 

No Fuss Shopper

  • Time orientated

  • Go for the Search bar

The Browser

  • Enjoy experience of selecting items

  • Uses filters to better view their options

STRUCTURE & STYLE

STRUCTURE - Information Architecture
Card Sorting

Participants were requested to categorise a group of clothing items. This activity was completed remotely through a company called UXTweak

Sitemaps

The previous card sorting activity helped to better understand the most common categories and typical language of the users. With this information I was able to confidently create the classification system for the site.

User Flow Diagram

I created a User story based on the Persona and mapped the customer journey to identify any weak points and keep the bounce rate low in the prototype test.

Road Map

Several investigations where conducted in order to better understand the users of Mirror's websites. It was important to create a feature roadmap so that a design team would know the features to prioritise and those that could be worked on or added at a later date.

Mirror Logo

From research performed during the competitive analysis it was interesting to see that most of the affordable brands had relatively plain logo's, they were usually black and easy to read with very little embellishment. During the customer interviews one of the questions I asked was 'How important the logo was to purchases?',  interestingly all of the participants advised that it was "not important at all". With this in-mind  I decided the design of the logo was to be black, simple, elegant with a somewhat timeless feel so that it would not need updating again for a long time.  

Mirror logo - black
Mirror - Mock Magazine Cover

PROTOTYPE & TESTING

The time frame for the project did not allow for me to build a complete website so instead Users were asked to complete the ideal User flow/Path of online shopping which is:

Find Item
Review 
Add To Basket
Complete Checkout
Low Fidelity Prototype

As is the nature of the clothing industry, trends are constantly changing. The low fidelity prototypes had a modular design, so that sections could be maintained, updated and added to very easily in order to increase the longevity of the website.

High Fidelity Prototype

These are the high fidelity prototypes of the Homepage for the desktop and mobile website. The feel and colours are influenced by the style guide and a winter 'seasonal' collection. 

TESTING - Follow the Path 
Mobile Testing

Once the high fidelity screens were complete, participants were asked to take part in the usability testing. I used an application called Maze to create User paths and heat maps for the tests

Users (all female) were asked to complete a simple task during the interview.

 

This video is a walkthrough of the prototype and the Task.

User Task:

Buy a pink hoodie

SUMMARY 

It was a very small group of Users but I received great feedback. None of the participants took the exact path that I outlined but in speaking to the Users that seems to be a good thing. They appeared 'positively' engaged by products and wanted to click on more elements than were fully functional in the prototype. 

Results from prototype testing using Maze software
Mapping

I reviewed the Heat maps on Maze and put all of my findings in an Affinity Map so I could view all of the successes, pain points, patterns and necessary improvements at a glance. 

Next Steps

1.    Make alterations to touch points and other improvements outlined on the Affinity Map. and review the 'unexpected paths' used to complete the tasks by Mirror users Confirm if the 'path layout' is an issue i.e. unnatural to users or if there is something deeper to be explored. 

2.   Test prototype again in a larger group as an observational interview. Once the main kinks are worked out I would build out more of the prototype to include more flows and move onto remote testing in order to get a larger data response. 

Thank you for reading

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